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Bandwidth: Bandwidth is used a lot—more specifically, upload bandwidth. Here is a list of how fast your connection must be to run a certain number of players at lowest settings.
When talking about bandwidth for servers we always talk about upload, not download. Note: these numbers are theoretical, your results may vary slightly!
No matter which type of server you are using, your computer must be able to receive unsolicited incoming connections. This is exactly what routers and software firewalls exist to prevent, so if you are using either you will have to reconfigure.
Refer to the manufacturer instructions for how to do this. Navigate to the folder you just installed your server in. There should be a bunch of files and folders, including a directory with the name of the game you have just installed, e.
Change the hostname line this is the name people will see in the server browser and other options to your liking.
From Valve Developer Community. Jump to: navigation , search. The most reliable way to test whether your connection is open is either to get a friend to try connecting, or to install the Microsoft Network Monitor apply the filter Udp.
Note that the heartbeats you will see being sent to the two master servers do not mean that the connection is open. Note: A residential internet connection may not have the upload capacity to support large games.
Note: Using service providers which use CGNAT such as mobile providers or an increasing amount of residential providers may make it impossible to host any kind of server.
Note: Servers won't respond to queries until a map is loaded. SourceTV offers the ability to have an unlimited number of spectators watching online games based on the Source Engine.
SourceTV spectators are invisible to players and can't interact with the running game in any way. The broadcast is usually delayed by a certain amount of time.
This ensures that the playing teams can't use SourceTV to get any usable information about their opponents. SourceTV can also record server-side demos that contain the whole game with all entities and events.
Providing a SourceTV broadcast for only a few spectators is an easy task and only needs a single variable change on the game server.
Click to select the Spectate tab. You can narrow the list of servers by clicking Change filters and selected a specific game.
After the list has been updated, double click on a server in the list you want to spectate and you'll be connected. Instead of searching them via the server list, you can instead go to the Favorites tab and add the SourceTV address to your server list by pressing the right mouse button and choosing Add server by IP address.
Alternatively, you can open the Source console window and use the connect command to spectate a certain game. For example:.
The default SourceTV port number is , but may be changed. It should always be included in the given SourceTV IP address, since commonly this port number is different from the default game server port number When spectating a game that is broadcast via SourceTV, the camera position and camera mode is chosen either by the auto-director or a camera man.
Spectators can't switch spectator modes or players to follow as they could do HLTV, this feature was removed to reduce network bandwidth significantly.
SourceTV demos still allow to switch modes and free roaming while playback. That will create a SourceTV server instance which can be seen in-game as a bot joining the spectator team.
The SourceTV master server buffers all game data and events and broadcasts them with a certain delay to prevent cheating.
The auto-director is a Mod specific module, that chooses the camera mode and position based on interesting game events like player killed, bomb exploded etc.
Additionally a human spectator can become a camera man and override the auto-director camera with his own view.
This configuration is pretty simple but only works for a small number of spectators, since a single server host is serving all player and all spectator clients.
Therefore it is necessary to distribute the needed bandwidth and CPU demands over a system of multiple hosts, that can be expanded with increasing numbers of spectators.
This is done by setting up other SourceTV servers that are connected to the SourceTV master server and relaying its game broadcast.
These servers are called SourceTV relay proxies where each proxy can serve up to spectators again.
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